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  dancing queen 2000-11-09 - 02:44 - +
clix?

Life of Landor, The diary of a real hero

Day 1: Hawkwind tells me that the Guardian has invaded Britannia and Lord British needs me!

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The gypsy seer on Earth told me to meet with Lord British as soon as I got to Britannia.

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I've been told a number of giant columns have risen from the ground, and the people are growing discontent.

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Lord British told me I need to first go to the dungeon of Despise. It's just northeast of Britain, and the entrance is next to one of the columns.

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I've been given a map!

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Lord British said I can take anything I find of use in the castle, and even has a bedroom prepared upstairs for me should I need it.

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I met Vasagralem, who was once the leader of the Gargoyles, but he and his servant Desbet were exiled for wanting to maintain contact with humans.

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Vasagralem told me that the Codex of Ultimate Wisdom will answer any question, provided the red and blue lenses are used to view it. He also said that the lens that belongs to the Gargoyles was stolen.

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A man named Keller says he'll train me in the sword for 300 gold, if I'm quick enough.

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Keller mentioned magically enhanced armor, and said there's a fellow down in Trinsic who can make items out of Blackrock.

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Day 2: I met the mayor of Britain today, a man named Aidon. This city is supposed to be devoted to compassion, but the mayor has enacted a policy of sending the sick and the poor out to live in the swamp called Paws. He seems to think that this is compassionate!

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I met a derelict dock worker named Peiter who told me there's a local pirate woman, Raven, who may transport me around.

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According to Aleena, the runes are powerful forces of good, but that all good has an opposite and evil side. If the runes were used for evil, that could be a problem.

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Aleena told me that I should find Sarah, the shrine keeper here in Britain. Sarah should know the Mantra of Compassion. She's located across the bridge east of town.

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Altomar also told me that Nico, the magic shop owner, went to Cove and hasn't returned. It seems things are very bad in Cove.

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Altomar seems to believe that the people of Moonglow have abandoned Honesty, and that I shouldn't believe them.

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Altomar, a mage in Britain, told me that magic isn't working properly because something is wrong with the moons.

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Important note: I learned how to bind spells into my spell book. The ritual goes as follows: go to one of the binding Pentagrams in the towns or dungeons. The binding Pentagrams can be identified by the candles placed at each of the five points. Put the scroll and reagents for the spell into the center of the Pentagram, light each of the candles, and then recite the incantation for the spell.

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Day 3: A woman named Flann in Britain told me that she and her family are in desperate need of Serpentwyne.

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I met Amoranth, the abbot of the Cathedral of Love, who told me that the bastions of Truth, Love, and Courage (Empath Abbey, the Lyceum, and Serpent's Hold) have been destroyed! He also told me that the Candle of Love was lost with the abbey.

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The ruins of Empath Abbey are located in the Serpent's Spine mountains to the east of Yew. I've been warned that it's dangerous there, though, and I should be well prepared.

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Kimberly, a priestess at the Cathedral of Love, told me that their Silver Serpent was stolen by a novice named Aria. Without the serpent, the monks can't make Serpentwyne. Kimberly thinks that Aria may have been a pirate posing as a novice.

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When I asked about a Blackrock sword, Giovanni said he couldn't make one, but mentioned a fellow down in Trinsic who works in exotic materials.

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Day 4: I met a man named Nimrond whose job is to cart the lame and sick people off to Paws. He seems a decent enough fellow (though rather odd), but doesn't think much of the mayor's assistant, Killigan. According to Nimrond, Killigan is a selfish, evil man.

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I met Sarah, the shrine keeper for Britain today, who gave me a lot of info about the shrines and about what's been happening in the world.

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There are eight shrines, one dedicated to each of the virtues. In order to gain insight on a given virtue, I must go to the corresponding virtue's shrine and meditate using the proper mantra. The shrines have all been corrupted, but Sarah feels certain that as each Shrine is cleansed, the corresponding city will return to its virtue.

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Sarah also told me of a vision where she saw the runes of virtue being twisted into evil glyphs.

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Sarah tells me that a sigil is the embodiment of a virtue, and each of the shrines has a corresponding sigil. The Sigil of Compassion is missing, and Sarah believes that it will help me to cleanse the Shrine.

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The Mantra of Compassion is 'Mu'. I must chant this at the shrine when I meditate.

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I have found my old friend Shamino, but he is trapped in the spirit realm and can only speak to me through Stones of Spirituality. Shamino told me he took a spiritual quest to investigate the columns. He found that they were created deliberately by a vast force, twisting the virtues and the minds of the citizens, to make them believe they are being virtuous while actually upholding the opposite of the virtues. He says it's not their fault, but that they are all being manipulated.

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The Shrine of Compassion directed me to find two things: the glyph and the sigil. It said that inside each dungeon is a Glyph of Corruption, and for every virtue, there is a sigil which embodies that virtue. The Sigil of Compassion is the Heart of Compassion and resides with Britain's mayor. I need to place the glyph and the sigil on the altar in the center of the shrine, then speak the mantra to cleanse the shrine.

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Hans, the lighthouse keeper in Britain, told me the lighthouses aren't working because they don't have the proper lenses. I need to find the unpolished gemstones and take them to the gem cutter in Britain so they can be made into lenses.

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Hans tells me that once the gems have been polished, the ruby lens goes in the lighthouse in Buccaneer's Den, the emerald should be taken to Moonglow, and the sapphire belongs in Trinsic.

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I met an adventurer on the road today named Orson who told me that I could find the entrance to Despise just east of the column.

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Gwenno seems to think that Despise shouldn't be too dangerous, though she said she hasn't been down there in a while.

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In the dungeon of Despise, I ran into two characters from Britain who came here looking for a magical artifact they said was worth some money. They told me that to find it, one has to find the four pieces of the Kiran Stone. They were able to tell me that one of these gems is on top of a great pillar, and the other is behind a wall of water.

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I found the Yellow Kiran Stone!

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I found the Blue Kiran Stone!

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I found the Green Kiran Stone!

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Day 5: I found the Red Kiran Stone!

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I found the Kiran Shield!

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I can't believe it, but I find myself face to face with one of my fondly remembered companions, and his sword is pointed at my throat! How could my friend Iolo have come to this?

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I found the Glyph of Compassion!

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A pirate woman named Raven saved my life when Blackthorn ambushed me. She said her boss sent her to find me.

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Raven doesn't seem to trust me. She wants me to bring her one of the runes to prove I'm the Avatar before she'll take me anywhere.

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Killigan told me the mayor went down to Paws in search of his daughter.

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A terrified young boy near Paws just warned me that there are dangerous brigands around. The poor child has had his father killed, his house set on fire, and his mother kidnapped! She's been taken toward the mountains to the east of his farm.

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I found a woman who was kidnapped by brigands. She remembered that they spoke of something hidden in a lake. They apparently were using their telescope to see something, and wrote notes about it in a journal.

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The Mayor's daughter is being held in a house in the southeast corner of town by some goblins who were heading south. I hope I can get to her in time!

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Aidon's daughter, Meribeth, has been kidnapped by goblins. He asked me to find her. If I do, maybe I can persuade him to give me the sigil that I need.

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Hayley says that there are too many sick people here in Paws, and not enough supplies. If she had some Serpentwyne, she could help a lot more of these people.

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I have been given the Heart of Compassion!

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Peg Leg Joe can train me in the staff for 250 gold, which will go into the town's poor fund.

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Day 6: Bella, in Paws, says they can't get any fresh water because the valve on the windmill is broken, and no replacements have arrived. They can't even get it from Britain themselves because there is a troll guarding the bridge. These poor people need water!

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The Shrine of Compassion has been cleansed! Maybe this will make the people of Britain stop looking down their noses and finally help those poor people living in the swamp.

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Lord British's astronomers have noticed that something is wrong with the moons. He says he'll investigate it more.

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Altomar is able to bind new spells to his book for the first time in years, now that the Shrine of Compassion has been cleansed and the first circle of magic has been re-opened.

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Aleena says that according to legend, the Codex is located on the Isle of the Avatar. No one seems to know where that island is located, but at least it's a start.

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Day 7: Peiter spoke of ghosts of pirates who went down with their ships, who are sometimes seen at night drinking rum and toasting the afterlife.

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Raven told me that I need to see her boss, Samhayne, and then meet her back at the ship.

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Raven says I can find Samhayne's house on the southern part of the island, on a hill right above the tavern.

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I met Raven's boss, Samhayne, and he has the Codex of Ultimate Wisdom. He says that he'll give the Codex to me if I solve his problems by shutting down the column near New Magincia. I'd have to do it anyway, but I don't like him using the Codex as a bargaining chip.

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I have found an Emerald Lighthouse Gem.

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Keagan says New Magincia is to the southeast, but that the only way to get there is through a tunnel here in Buccaneer's Den.

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Keagan, the cartographer in Buccaneer's Den gave me directions to the tunnel that leads to New Magincia. The tunnel is located near the lighthouse.

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The tunnel requires a password that the Guild controls. Without it, I'll end up back in Buccaneer's Den.

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Keagan, the cartographer, says that both the tunnel and the lighthouse in Buccaneer's Den are on the eastern tip of the southern island.

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Day 8: Raven said there are no docks in New Magincia, so apparently I need to ask around to find another way to get there.

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After I return from New Magincia, I'm supposed to meet Raven back at Samhayne's.

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I learned from Raven that the password for the tunnel to New Magincia is 'keelhaul'.

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Katrina has told me I can find the Glyph of Humility in the column that rose out of Hythloth. The entrance to Hythloth is near the shrine, but it's been sealed and the shrine's underwater. She thinks that if I meditate at the shrine, though, I may find the way to Hythloth.

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My old friend Katrina has the Sigil of Humility, but she won't give it to me unless I help protect her flock of goats from the wolves and vultures here that are killing them off.

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Supposedly, to get rid of the wolves I need to find and kill the alpha wolf, and Katrina told me that vultures particularly dislike fire.

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Katrina told me the Mantra of Humility is 'Lum'.

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Katrina says the only way to find the shrine is for a truly humble person to stand on the promontory to the north.

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The promontory is a flat stone near the beach to the northwest of Katrina's house.

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I have been given the Crook of Humility!

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A drone named Exferlem claims the dome was built by the drones, and that the winged Gargoyles have never given them proper credit.

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Valkadesh called me 'the False Prophet', and told me of a Book of Prophecy that foretells that the Avatar will destroy the Gargoyle race.

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Valkadesh, an old Gargoyle scholar, explained that that the Gargoyle queen is upset because their holy book, the Codex, has been stolen.

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I learned from Valkadesh that if I want to see the Queen, I'll need the Amulet of Singularity, and the Queen's Power Cube to open the doors.

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Valkadesh told me the only person who knows how to get to Hythloth is Wislem, but that his workshop floats. I need to find a way to get to that workshop!

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I've found a young Gargoyle who was locked away, waiting to be put to death for having killed winged Gargoyles and their drone workers.

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Nameless says he killed the drone to get his levitating boots, but that the boots don't fit him. He told me to follow him and get the boots so I can kill the winged Gargoyles for him, including Valkadesh! I would like to reach those floating houses...

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Nameless pointed out an illusionary wall, where he has hidden the drone body. He seems very preoccupied with killing the winged leaders, and especially Valkadesh.

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Wislem gave me a Sculpture Power Cube and refused to answer my questions until I activate the Queen's sculpture.

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The Sculpture is on top of the Queen's chamber, in the middle of Ambrosia.

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Wislem is dying, and has finally realized the gargoyles refused to see the imminent destruction of the dome. He asks that I save the race by rescuing a Queen egg from the Queen's chamber and taking it to Vasagralem, who is outside the dome.

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Wislem says the way out of Ambrosia is through a teleporter in the Queen's chamber, which requires a living Gargoyle on the teleporter to activate.

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To get into the Queen's chamber, I'll need the Queen's Power Cube, which I can find in Wislem's workshop. He says he's hidden it there, and given me a crystal, which must somehow be the key to find it.

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I found a Queen Egg!

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I have found a Statue Key.

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I have found a Statue Key.

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I have found a Statue Key.

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I have found a Statue Key.

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I have found the Glyph of Humility.

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Day 9: I have found a Statue Key.

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I have cleansed the Shrine of Humility! It's a shame the gargoyles couldn't be here to see it.

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I have found the Glyph of Honesty.

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A knight named Duncan attacked me, claiming a man named Tydus told him I had stolen his dagger. After I convinced him otherwise, he realized Tydus had misled him, and told me that the people in Moonglow had become very untrustworthy.

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Duncan described Tydus as a powerful mage who has taken control of the Lycaeum, and charges people a fee to consult the Oracle there.

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Duncan told me that the Lycaeum is a great center of knowledge, where the Book of Truth and the Oracle are both kept.

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The Oracle, as far as Duncan knows, is a magical being of great wisdom.

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A young boy just told me his father is being attacked in their home in Moonglow, and has begged me to help!

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A sage in Moonglow named Joshua has asked me to bring back his stolen journal, saying it could be dangerous in the wrong hands.

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A woman named Batista told me she has Moonglow's sigil, and will give it to me if I retrieve a Mage Shield for her from Mariah's house. I get the feeling she isn't telling me everything she knows about the shield, but I need that sigil.

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Day 10: A woman named Marna has given me more information on Karma and its effects. Karma is raised or lowered based on doing good or evil deeds, and a high Karma means more mana.

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I met Tydus, the self-appointed keeper of the Lycaeum. Despite the fact that it should be open to everyone, he won't let me consult the Oracle until I bring him the Staff of Wisdom.

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Tydus told me that the Staff of Wisdom is located southwest of Moonglow in a cave marked by a marble statue.

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My old friend Mariah told me that Batista lied to me about her reasons for needing the shield, and warned me that it's a very powerful shield that absorbs magic. She also mentioned that Tydus gave Batista the Writ of Honesty back when they were lovers, so at least I know that Batista really does have the sigil.

¼½¾

Mariah taught me the Restore Ritual. I need to meditate at a cleansed shrine, and speak the appropriate mantra. Then I need to tell the shrine that I wish to perform the Restore Ritual, and give the incantation, which is 'vas mani corp'.

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I have found the Mage Shield!

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I have been given the Writ of Honesty!

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After claiming he made a mistake earlier, the same child who accosted me earlier about his father is now begging me to help his mother, who is supposedly being attacked at his house.

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I have found Duncan's Dagger.

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When confronted about the missing staff in the cave, the mage Tydus claimed it was a 'mistake', and told me that the staff must actually be located to the north in a cave marked by a ruby embedded on a pedestal at its entrance.

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I told Duncan that I would try to find his lost dagger.

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The demon claims he was summoned by Tydus and bound here to guard the Heartstone, which he says is the root of Tydus' power. He also says that if I enter his lair unarmed, he is not bound to attack me and can give me the stone, which will free him from here.

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I have been given the Heartstone.

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The boy who has already begged for help is asking me yet again to help his father. He insists he?s telling the truth this time, but I've heard that before.

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Once Tydus saw I had the Heartstone, he seemed much more willing to bargain, and revealed the Lycaeum and the Oracle.

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I consulted the Oracle and was told that the Mantra of Honesty would be written in the heavens when the day has gone to sleep.

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The Oracle seems to think that somehow I am responsible for Britannia's destruction, and would not give me the Book of Truth until I admitted to this! What could this mean?

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I have found the Book of Truth!

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I cleansed the Shrine of Honesty today; maybe now the people of Moonglow can return to honesty once again.

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According to Raven, Blackthorn showed up at Samhayne's telling him that if he didn't hand me over, Blackthorn would destroy the city. I suppose that could make a difference...

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Raven said she's heard that one of the codex lenses is in the hands of a Gargoyle in Yew, and the other was last seen in Minoc.

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Day 11: I spoke with a gemcutter today named Cameron. He told me that some gems need to be placed in the lighthouses to activate them. He expects that the lighthouse keeper near Britain would know the appropriate gem to place in each lighthouse.

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I have found an Emerald Lighthouse Gem.

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Lord British has discovered that the columns are actually pulling the moons out of alignment. If this continues, the moons will eventually collide and destroy Britannia!

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I spoke with LB, and he gave me directions to Yew. I should take the road that leads west out of town. When I reach the first fork, I'm to go north (the unmarked route) and follow the valley to its end. There, a cave will take me through the mountains. I should be wary of goblins here! LB said that he remove the illusionary wall that hides the passage. After the cave, I should head west until I reach the road, then follow the road to the north to the town of Yew.

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Day 12: A ranger in Yew named Luc told me a pirate girl was being tried for murder. He must have been talking about Raven!

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Some gossiping women referred to a pirate girl's trial, which I assume must be Raven. They said the trial is today!

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I can't believe what I've just seen in court! Raven was accused of destroying the gargoyles in a willful act of genocide, and was taken away to be burned at the stake! How can this be called justice?

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Desbet was convinced I had destroyed the Gargoyle city, but was finally swayed after I showed him the Queen Egg.

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Desbet also told me that he would talk to Vasagralem about Raven.

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Desbet said he'll activate the lift, and that I should give the egg to Vasagralem.

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I have learned that the Mantra of Justice is 'Beh'.

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Now that Vasagralem has also seen the Queen Egg I brought from Ambrosia, he realizes I didn't destroy the Gargoyles. He also has admitted that he used Raven against me, and may help me find her.

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Vasagralem told me that the Mantra of Justice can be found in the Book of Justice, in the library.

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Vasagralem also told me that I can find the location of the Quill of Justice in the Book of Justice, in the library.

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I have been given the Red Codex Lens!

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Vasagralem gave me the red codex lens out of gratitude for saving the egg.

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Vasagralem told me about a secret entrance to Wrong. He said that I should follow the northern trail east across a bridge. There he will show me a secret entrance.

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I have found a Sapphire Lighthouse Gem.

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Day 13: I have been given the Quill of Justice!

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I have proven to Eustus that I understand justice, and he has given me the sigil, the Quill of Justice.

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Vasagralem says the entrance to the prison is underwater. He also said he would go to court and plead Raven's case, but I'll need to cleanse the shrine before I go back to Yew, or no one will listen to him. When that's done, I should meet him at the Court of Justice.

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I thought I had found Raven, but it was some creature that had altered itself to look and sound like Raven! This is a dangerous place.

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I have received a key from Raven.

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After I cleanse the Shrine of Justice, Raven will meet me at the docks in Britain.

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I found that Montego woman who was selling a young girl in Buccaneer's Den. She claims that she was within the law, since slavery is legal in Buc's Den, and wants me to let her out of her cell.

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I have found the Glyph of Justice.

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A prisoner in Wrong mentioned that I might actually find Smith in a tree outside of Paws! Why on earth would I find Iolo's old horse in a tree?

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Day 14: I cleansed the Shrine of Justice today. It really quite a thrilling experience when the cleansing occurs. Not only knowing that a virtue is being restored in the world, but the whole lighting thing is pretty exhilarating.

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I have found a Sapphire Lighthouse Gem.

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Raven told me about her parents. She said her mother was a cook, and her father was a sailor who died in a storm before she was born. It must have been tough.

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Irene seems to think Raxos, the First Citizen, is a genius for his idea about sacrificing people to the shrine. Is everyone here daft?

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Raxos, the First Citizen, believes that the way to sanctify the Shrine of Sacrifice is to sacrifice unbelievers who are working against him. He said many sacrifices will be required, which makes him a very dangerous man!

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I need to find the key to release Nico, the reagent seller from Britain, who came here to rescue his brother and was thrown in jail.

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I've got to rescue Nico before they use him for a human sacrifice!

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Algar says Cove was destroyed by riots.

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Algar says the gypsy camp should be to the north.

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Dayla, the little ghost, told me that the other ghosts are angry because their belongings were stolen, and that the ghosts want their things brought back to the tomb.

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I arrived in Minoc just in time to see Blackthorn attacking the gypsies, looking for the blue codex lens. He pronounced a curse on the people before he left, saying that anyone who helped me would die. Does he actually have that kind of power?

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The Rom Baro claims it was foretold that he would save his people from disaster.

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Laszlo, the Rom Baro, says the Blackrock Crystal Ball was taken by an ancient, powerful lich into the Blackrock Mines.

¼½¾

I've spoken with Laszlo, who is the Rom Baro, the leader of the gypsies. He says he has the blue codex lens and the Sigil of Sacrifice, but he won't give me either until I bring him a crystal ball made out of Blackrock that's somewhere in Covetous.

¼½¾

Alara spoke of Julia, and referred to her as a healing woman. It seems my old friend is still trying to help others as always.

¼½¾

Alara told me I might find Julia at the waterfall.

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Morganna suggested I should use the Blackrock Crystal Ball to show the Gypsies what will happen if they don't help me. That should change their minds.

¼½¾

Today I learned the Mantra of Sacrifice from the old gypsy woman named Morganna. The mantra is 'Cah'. She also told me that I can find the base of the column in the Mines of Covetous.

¼½¾

The Rom Baro's unmarried daughter, Irina, claims to have told my fortune. She says that today, my body will never tire. Well, let's hope that's true.

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I have found a child's doll.

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I spoke with Dayla, a ghost of a little girl in Cove who was killed during the riots. She seems frightened and lonely, and has asked me to help find her doll.

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Day 15: I ran into the Sword Wraith, who is guarding the lift in Covetous, and I can't get to the lower levels of the dungeon until I kill it. It says it wants to be put to rest, but that the only person who can do this is the Avatar (lucky me), and even then I must have a sword called the 'Gringolet,' which is somewhere on the southwest part of the island.

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I have found the Gringolet.

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The Sword Wraith warned me about a lich named Khelereth, and said that he is on the side of the Guardian.

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I've learned my old friend Julia has unfortunately become the newest companion to Khelereth the lich. She will try to kill me, but it will be possible to spare her. I hope I can do it.

¼½¾

A spirit has accosted me and demanded that I take its skull with me and place it in its proper grave! I can't believe I'm letting myself be bossed around by a skull.

¼½¾

I've finally found the correct grave for this restless spirit!

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Well, at least the spirit gave me something for my troubles: a key. I certainly hope it's useful, after putting up with him.

¼½¾

I have found the Blackrock Crystal Ball!

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After Julia's mind has been corrupted by the Guardian, I find out NOW that she loved me?

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I have found the Glyph of Sacrifice.

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After asking the Blackrock Crystal Ball to show the future if I do not succeed, the Rom Baro realized he had no choice but to help me, and has given me the key to the chest in his wagon.

¼½¾

After helping me, the Rom Baro died horribly as Blackthorn's curse was fulfilled. I hated to see him die, but the prophecy he spoke of came true. In his sacrifice, he has saved his people, and may have saved all of Britannia if I succeed.

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I have found the Blue Codex Lens!

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I have found the Tear of Sacrifice!

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I managed to repair the Shrine of Sacrifice today! It's very satisfying to see one of these shrines go from derelict to it's restored state. They're so beautiful after they've been restored.

¼½¾

I have found Raxos' key!

¼½¾

Nico taught me a ritual that will help me travel, called the 'Return Ritual'. I need to find and enter a circle of stones, which I can find near the shrines. Then I need to place the Orb of the Moons on the ground, speak the mantra of the shrine that is nearest where I want to go, and I'll teleport there. It is important to note that you can only be teleported to shrines that have been restored.

¼½¾

Raven said we were going back to Buc's Den, but the ship is being drawn somewhere else on its own!

¼½¾

Samhayne was killed by the Guardian, and I was helpless to save him. Before he died, Samhayne told me that Raven is his daughter! Now I have to not only tell Raven that Samhayne is dead, but that he's her father, too. This will not be easy.

¼½¾

I can't believe what I just saw! The Guardian showed me an image of Skara Brae being destroyed in his mirror. I can only pray that it was a ruse...

¼½¾

I have the Charts of Britannia!

¼½¾

Raven gave me a book that should teach me how to sail. She told me that if I ever want her to take the helm, though, she'll take me directly wherever I want to go. She suggests I check out Trinsic or Valoria next.

¼½¾

I met a young woman who seems worried about her husband, Lucero. She says he is a Paladin, and that ever since the Chalice disappeared, all he does is brood over the loss of honor.

¼½¾

Day 16: Raphael in Trinsic will teach me a sweeping move with the Staff that will knock an opponent off their feet, if I pay him 2500 gold and have the proper experience and training.

¼½¾

Rupert, the blacksmith in Trinsic, is willing to make me a Blackrock Sword if I can bring him three good sized pieces of Blackrock.

¼½¾

Well, I've given Rupert the payment for the Blackrock sword, and he told me to come back for it in the morning. I'm looking forward to seeing this sword worth 7,000 gold!

¼½¾

I spoke with Lucero, one of the last remaining paladins in Trinsic. It appears that ever since their sigil, the Chalice of Honor, was stolen from the Statue in front of the Bastion, the order of the paladins has fallen apart. He believes that the return of the Chalice would mean the return of honor to Trinsic.

¼½¾

Lorence, the outfitter in Trinsic, spoke of a man who's been lurking around Trinsic for about a fortnight, apparently looking for something.

¼½¾

In the Bastion of Trinsic, I met a ghost named Lucian who has advised me to learn the Mantra of Honor from Sir Dupre. He has said that if I can find one who serves honor, they will be able to help me speak with Dupre from beyond the grave.

¼½¾

I have found a Ruby Lighthouse Gem.

¼½¾

I spoke with Myrea, the keeper of the Shrine of Honor, who told me how I can contact Dupre. I need to find his remains in the fortress of the Paladins and take them to the Shrine of Honor. If I place his remains on the shrine, he will give me guidance.

¼½¾

I have found Dupre's ashes!

¼½¾

Sir Dupre has told me I can find the Chalice of Honor in the dungeon of Shame, behind a crystal barrier. The mantra I will need to enter is 'Summ'. I am relieved to see that Dupre's spirit remains strong after he died in my place so many years ago.

¼½¾

I thought I was doomed; Blackthorne destroyed the Chalice of Honor! But Dupre returned and told me that the sigil is not merely a cup, but the embodiment of honor. He assured me that if I take another chalice back in its place, I can convince the people of Trinsic that their honor isn't lost, and the chalice will become the sigil. I certainly hope he's right!

¼½¾

I have found a chalice!

¼½¾

I have found the Glyph of Honor.

¼½¾

A man named Virgil asked for my help. A portal has opened outside his home and phase spiders are pouring out of it! He was promised help by the Paladins, but none of them will honor the debt. If I can find a Paladin to seal the portal, maybe his home can be saved.

¼½¾

Virgil told me his house is on the small island to the southeast of town.

¼½¾

Day 17: I tried to convince Lucero, the paladin, to do the honorable thing and keep the paladins' vow to Virgil, but it took the convincing of my old friend himself, Sir Dupre, who it seems remains honorable even in death. After seeing Dupre, Lucero agreed to help, and will meet me at Virgil's home.

¼½¾

I have found the Chalice of Honor!

¼½¾

I have cleansed the Shrine of Honor! Perhaps the few remaining Paladins can now reform the order the way it once was.

¼½¾

A dying knight on the beach gave me his shield and asked that I give it to his brother. The only problem is that the knight died before I could find out who his brother was.

¼½¾

I have found an Heirloom Shield.

¼½¾

The guard at the gate of Valoria told me I need to bring him the head of a red dragon before I can even enter Valoria!

¼½¾

I'm told there may be a red dragon in Destard, which is north of here by ship. The main entrance is blocked by a boulder, though.

¼½¾

Sgt. Lambert said that the only other possible entrance to Destard is frozen over with ice. I may have to melt it.

¼½¾

I have found a Ruby Lighthouse Gem.

¼½¾

Kimberly at the Cathedral of Love told me today that some funds she had collected for the poor were stolen by the mayor and his assistant. Perhaps I'll talk to Aidon about it.

¼½¾

Killigan has the charity funds but he refuses to give them back! I do know he keeps them in his storeroom, though.

¼½¾

I have found the Cathedral Charity Funds.

¼½¾

A prisoner named Bane, who once served the dragon, tells me that the Wyrmguard have enslaved people and forced them to mine gems for the dragon. In return, the dragon gives up its young to be trained by the Wyrmguard.

¼½¾

Apparently someone named Dartane dropped the key to Bane's shackles inside his cell, telling Bane he would never find it. What a cruel joke!

¼½¾

Adreanna asked me to find some evidence of what became of her husband Darim. I told her that I would try to find something for her.

¼½¾

I have found the Glyph of Valor.

¼½¾

I have found the Red Eggshell.

¼½¾

I have found the Green Eggshell.

¼½¾

I read that the Word of Power is 'Inopia'.

¼½¾

I have found Darim's Journal.

¼½¾

I have found the Yellow Eggshell.

¼½¾

I have been given the Blue Eggshell.

¼½¾

I have found a Red Candle.

¼½¾

I have found the White Eggshell.

¼½¾

I returned Darim's journal to Adreanna, which unfortunately confirmed that Darim was killed by the dragon, just as Adreanna was. In gratitude, she gave me a piece of the magic eggshell that I need.

¼½¾

Talornia the Dragon told me that she has been working with the Guardian, and even offered to join forces with me against the Guardian. But where would that leave me later? I have a feeling Talornia's gratitude would not last long.

¼½¾

I have found the head of a Red Dragon!

¼½¾

Peg Leg Joe told me about some Valorian Knights who came from Destard and ended up at Hayley's while recovering from their wounds. I'm sure Hayley would have more information about them.

¼½¾

Day 18: Sadly, I've found that the man I met on the beach earlier was Sgt. Lambert's brother, and have passed on the shield. Lambert also mentioned that his Commander was missing.

¼½¾

Lambert went on to tell me that his brother, Reynald, and his commander are missing. Reynald was the dying knight that I spoke to earlier who asked me to give his shield to his brother.

¼½¾

Meranthon told me that the book was lost when he was attacked by a creature that lives in a glade on the east side of the island, at the bottom of the volcano.

¼½¾

I have found the Tome of Demonology!

¼½¾

Artos has agreed to help me fight the demons! Now I just need one more person to help me fight the demons.

¼½¾

I've managed to talk Lambert into helping me fight the Demon Triumvirate. Since Artos has also agreed to fight the demons, I now have the help that I need!

¼½¾

I have found the Dagger of Valor!

¼½¾

I learned the Mantra of Valor from Sir Artos today. It is 'Ra'.

¼½¾

My last shrine to cleanse is the Shrine of Spirituality. I hope Lord British will have a suggestion on how I should get there since the moongate won't work.

¼½¾

I have found a note from Blackthorn.

¼½¾

I came back to LB's Castle only to find that Lord British read a note left for me, and has gone off to confront Blackthorn in the Abyss. I hope I can get there before he tries anything rash!

¼½¾

Raven recommended that since the Abyss is the opposite of spirituality, maybe we should go to Skara Brae and see if we can find a way to the Abyss from there.

¼½¾

Shamino spoke with me again, and told me the Guardian trapped him in the spirit realm. To get him out, I'll need to perform a ritual that will open the barrier between the worlds. This ritual will require the Bell of Courage, the Book of Truth, and the Candle of Love, which he says I can find in Serpent's Hold, the Lycaeum, and Empath Abbey.

¼½¾

Shamino appeared again, and told me I will need to find an Ankh of Spirituality to get into the Well of Souls in Skara Brae, which is where I can find his body. He thinks that LB keeps an Ankh in his bedroom. He also said to come back and find him when I have cleansed the rest of the shrines.

¼½¾

I still need to complete the Spirituality Quest, as Raven just reminded me.

¼½¾

I have found the Ankh of Spirituality!

¼½¾

I have found the Candle of Love!

¼½¾

Day 19: Lyssa, the protector of the Bell of Courage, has asked me to take the Bell of Courage with me and use it for good.

¼½¾

I have found the Bell of Courage!

¼½¾

I am finally close to freeing Shamino! First he told me that I must consult the sacred statue on the isle of Skara Brae to learn the Mantra of Spirituality. Then I need to perform the Ritual of Return by placing the Bell, Book, and Candle around Shamino in a triangle. Then I must open the Book, read the passage, light the Candle, and ring the Bell. Finally, I need to speak the Mantra of Spirituality.

¼½¾

The Sentinel of Skara Brae told me that Shamino entered into the Temple of Souls years ago and never returned. The Sentinel warned me that Shamino's life force is weakening, so I need to hurry!

¼½¾

The Sentinel gave me the Mantra of Spirituality, which is 'Om'.

¼½¾

A spirit named Calan told me that if I want to find the Book of Truth, I must consult the Oracle in the Lycaeum in Moonglow.

¼½¾

I have found Elizabeth's Baby.

¼½¾

After reuniting Elizabeth with her child, she told me that I can find the Candle of Love in Empath Abbey. That will surely help!

¼½¾

For his rite of passage, Mathis was supposed to sneak into a goblin camp and steal their war totem so the tribe wouldn't fight anymore. Instead, Mathis ran away from the village entirely. He seems to think this was the smart thing to do.

¼½¾

A soul in the Well of Souls named Mathis, who considers courage a worthless ideal, told me he ran away when his village elders sent him out on some rite of passage. I told him he was wrong to have left, and he challenged me to go to his village to see how his actions had no effects on the place.

¼½¾

Mathis says his village is just to the northwest of Yew.

¼½¾

I learned some very troubling news from Shamino. He says that the Guardian is actually a part of me that was stripped away when I became the Avatar all those years ago. How can I accept the fact that the Oracle was right, and that Britannia is being destroyed because of something that came from me?

¼½¾

Shamino has discovered a problem: when Lord British used the Gate Ritual to travel to the Abyss, he sealed it off to anyone else. There is one other way to get there, but it requires summoning a demon native to the Abyss who can bypass the Gate Ritual. I can only cast this ritual from the Isle of the Avatar, near the lost entrance to the dungeon.

¼½¾

Malchir has told me that to summon Pyros, I need to place a Demon Skull, Sulphurous Ash, Spider Silk and Blackrock into the center of a pentagram. Then I need to place a red candle in the center of the pentagram and light it.

¼½¾

I have found a magic globe.

¼½¾

I have been given the Codex of Ultimate Wisdom!

¼½¾

I need to go into the Ethereal Void to cleanse the Shrine of Spirituality, but I've been told that I can't get there through the moongates. Lord British will send me there, but first I need to consult the Codex of Ultimate Wisdom. To do this, I need to take the codex to the Isle of the Avatar, place it on the altar, then place the red and blue lenses on the proper pillars. Once finished, I should come back to LB's castle. Before I go to the Void, though, I need to get the Glyph of Spirituality, since I can't come back for it.

¼½¾

I have found the Glyph of Spirituality.

¼½¾

According to the Codex, I need to cast the Barrier of Life by placing the 8 sigils on the eight pillars in the Guardian's Chamber, then move into the center of the circle. The incantation is 'Sanct Vas Grav In Mani An Corp'. To defeat the evil, Armageddon must be cast, but only after the Barrier of Life is in place! To perform this ritual, I need to have the eight sigils at hand, and three pieces of the dimensional portal. The incantation is 'Vas Kal An Mani In Corp Hur Tym'.

¼½¾

Lord British said it's important that I come back to the castle as soon as I've cleansed the Shrine of Spirituality.

¼½¾

Dupre told me that once I have cleansed the Shrine of Spirituality, he will be resurrected. That's very good to hear!

¼½¾

I've cleansed the Shrine of Spirituality. Now all that remains is to bring an end to the Guardian!

¼½¾

Lord British tells me that I must go to Terfin to confront the Guardian, and he's given me a note of some kind.

¼½¾

Raven says our remaining task is to head to Terfin and find the Guardian.

¼½¾

Raven told me there is a secret entrance into Terfin that will get me past most of the Wyrmguard. It's up on the northern part of the island, behind the dragons' den.

¼½¾

I have found a Treasure Room Key!

¼½¾

I have found the Queen's Power Cube.

¼½¾

I gave Ciara the key to the treasure room that she was looking for. In return, she gave me the red power cube!

¼½¾

Found Guardian. Killed Guardian. Rescued Britannia. Ascended. The legend is over.

Ascension

back and forth

clix



weeet spiffy weeet
try to understand
the ones I love and their demands
so unfair when they can't see
that I'm the boy who really needs

your love i suppose

I just want peace
diaryland
to be free at last

you can watch me bleed